Sunday, 22 November 2009
Movement
I’ve been having a go at some movement for the platform aspect of the game; it’s quite simple and not too dissimilar to AS2. I need to create a really smooth control system, something that’s bouncy and arcade fun. At the moment it’s a bit basic, some easing should help it a long which I’ll look into. I believe Chris is using a tween engine in our group project which I will study.
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