Wednesday, 28 October 2009
AS3 sad face...
I’ve been getting myself familiarised again with as3 and it’s all looking rather scary! The reason I have chosen Action Script 3 over 2 is the ability to use raw sound data from a streaming MP3, which is perfect for what I want to use otherwise I may have taken the easier option of AS2 because it’s code I’m much more familiar with, code doesn’t come naturally to me but is a necessary evil to accomplish my FMP.
Monday, 26 October 2009
Action Script Ahoy
I have been really getting into action script. It is all very new to me and as such is a very steep learning curve. I had a look at it over the summer and it made much more sense to me then than it does now unfortunately. I began slowly over the summer not worrying too much about classes but I think I have underestimated their importance. I have taught myself some basic code over the summer using a very good book called Learning Action Script 3.0, which was brilliant and can’t recommend enough but it gave you the option at the front to not worry too much about classes just yet, I took that option. I am fast learning that a class are extensively used and is becoming the norm in other coding disciplines. This isn’t putting me off (much) it is simply more to learn, I have read that AS3 is difficult to pick up but once you have it, it is infinitely more versatile than AS2, I shall see!
Monday, 19 October 2009
Week 5
Getting close to finishing my Proposal document. I've completed the abstract, audience section, goals, user experience, critical analysis, project content and project structure. I have sketches and mock ups to go in but I'll carry on creating them as i am really struggling to make on screen what I see in my head. I think I need some more photoshop and illustrator skills before I create the final graphics for my game.
Monday, 12 October 2009
Week 4
I have been concentrating on my proposal, the abstract is done and I have created some work for the audience section. I have a tutorial this week discussing my dissertation so I'll be preparing for that. I have created some drawings for my game but I'm finding it very difficult to articulate artistically on paper and screen what I see in my head. I'll carry on drawing and experimenting with adobe illustrator and photoshop and looking for tutorials that may help me.
Monday, 5 October 2009
Week 3
I have tweaked my idea over the last week, I think for the better. Instead of having two different games in one (guitar hero and platform game) in one I have decided to remove the guitar hero element. I felt that my origional idea wasn't unique enough, it was just a platform game with guitar hero lumped in and nothign special, both have been doen before with greater success individually. I have decided instead to have music have a direct impact on the platform part of the game I have kept. The music will affect the "ground" in this case the nebula the player is running on whilst they have to jump and capture sounds for points. I think this is much more unique and unlike other games. I have changed my abstract to reflect this and will continue to work on my proposal and some designs on paper for the game.
Subscribe to:
Comments (Atom)