Monday, 30 November 2009

Hitest, hit test my face on the desk...

One Problem I’ve been running into is hit testing, hit testing was relatively easy in AS2 in my opinion, it’s quite easy in AS3 but different. I’ve found that I think things might be going a bit fast for the hit test I have. You can hit test a bounding box or you can hit test point, which will hit test much more accurately, this very good for curves which I have a lot of. This is kind of knocking nails into my platform idea.



Sunday, 22 November 2009

Movement

I’ve been having a go at some movement for the platform aspect of the game; it’s quite simple and not too dissimilar to AS2. I need to create a really smooth control system, something that’s bouncy and arcade fun. At the moment it’s a bit basic, some easing should help it a long which I’ll look into. I believe Chris is using a tween engine in our group project which I will study.

Friday, 20 November 2009

Platform Not Sure...

Experimenting with the amplitude meter, to create my platform game. Starting to wonder if a platform game is the way to go. The idea I had in my head was to create a really off the wall crazy game that would bounce and change to the music but I think this is going to be too hard for the player; I’ll persevere for the time being anyway.


Wednesday, 4 November 2009

Experimentation

I’ve been experimenting with using the mp3 streaming and getting a visual representation using a different method. I made a simple amplitude meter, screen shots I think aren’t really going to show my progress well, as I could change code that significantly change the way something works but the end result in a screenshot will look very similar, but I’ll stick them up anyway!

Sunday, 1 November 2009

Sound Fun

I’ve been looking at the different ways of using the sound data; one way I’ve completed today (thanks to gotoandlearn.com) is using the bmp in a song. The problem with this is I have to do prep work for the song in other software. The first part is to use adobe audition, and get the beats as numerical values, then using java script import it into flash as an array. This can then be used, in this case I used the graphics api to draw a line to the numerical value, then play the music to match and the two work together to create a visualization, all very good and rather complicated! This good as it is precise, the data as it were is there for flash to use but I will hopefully have it so players can use their own music, which means this method won’t be viable. I’ll need to get the information at runtime no prep work but I can keep this method in mind.