After some thought about the platform game I have realised that the game I would create would not be exactly what I was after, I could have either; spread the spectrum from an mp3 to make an undulating map, in which case it would end up like Mario or I could have an intense terrain which is what I had in my mind all along, this like I mentioned in a previous post would have been too hard for the player and isn’t working brilliantly code wise.
After talking with James I decided to have a go at slightly different game type, this would be more like a scrolling platform game, in which music will make object appear and you have to avoid them whilst collecting the music particles that appear on screen.