Monday, 1 March 2010
Game Elements and Power Up
I’ve had another bash at my power up code today and tweaked it, to make it more arcady and implemented it finally into my game. I’ve got some nice arcade pop ups etc to make it more fun, I haven’t addressed yet the main problem of making levels different. James suggested that in my last tutorial that I use flash’s capability to get the bpm of a song and use that information to spawn characters on screen. I wasn’t sure this was possible, as in my previous attempts few months ago, when I was experimenting with different approaches I had to use several different software packages to achieve this. I had use adobe audition to get the actual bmp in numerical values then import that into flash. He suggested that it was the book I have been learning from but I cannot locate it. Using the bmp approach would be good as I think I stated in a post before but having to use other software apart from flash would mean it wouldn’t work with people playing their own songs.
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