Wednesday, 9 December 2009
When it works...
I have been looking at marrying the music raw data to spark off the particles. I’ve been looking all over and there are not many examples, nearly all using graphics API to draw lines and abstract shapes so it’s hard to find inspiration code wise for this. This is especially difficult as I am not proficient in code at all. I’ve been particularly stressed about some code for the client brief for which Chris has taken over to fix, to which I’m relieved about, all this does not help my love of AS3. I’ve found that I love it when it works and is very powerful but when it doesn’t, it’s very stressful. At least with designing an unreal map you have some visual feedback all the time, if a certain aspect doesn’t work you can change it but if certain code doesn’t work, the whole thing doesn’t work.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment